Sony's virtual reality suit is why folks go to SXSW

And while not one of these technologies are prepared to purchase, Sony’s ambitious set up was seriously remarkable.

We’re not certain there’s a large marketplace for the Synesthesia Suit, but this virtual reality experience is a trip. The Rez Infinite demo we attempted was crazy, to say the least.

Afterward we went for a bike ride in Sony’s Cyber Gym and Music Visualizer, which was like a SoulCycle type in space. It was a little disorienting, to tell the truth, but cycling through space was a one of a kind encounter you’ll simply get at SXSW.

Sony used its relationship with Marvel Studios to make a “Spiderman: Homecoming” encounter to flaunt its new projection mapping technology. A moving projector that reacted to the climber’s motions with no climber distorting the projected picture was used by the scaling challenge. It turned out to be a showstopping method to showcase what some might consider a dull part of technology, although we left that demo to the professionals, because one of us would’ve probably injured ourselves trying to scale this wall.

We attempted on a wearable image which uses mics to get the sound of your motions as a piece of Sony’s Motion Sonic Project. The cuff has built in motion detectors so that you make control and music beats simply by moving your body. A professional dancer’s demo was a little awe inspiring than our own dance that is “ ” moves, if it ever makes it to marketplace but we could imagine this being a trendy wearable for children and creatives.

Our last stop was the Mixed Reality Cave, where Sony used a short-throw 4K projector known as the Warp Square to develop a virtual encounter with no headset. The cavern itself was a little room that projected images on four high-contrast screens on the walls with detectors to socialize together with the installment.